Every
so often in the FPS genre there is a diamond in the rough. With every
FPS trying to be the next big thing, rarely there is a game that follows
it’s own path quite like Team Fortress 2. Made by Valve, Team Fortress 2
is a class based multiplayer shooter and sequel to the highly
successful Team Fortress Quake mod. Like its predecessors, Team Fortress
2 is centered around two opposing teams competing for an objective.
These two teams are meant to represent a demolition and a construction
company as a part of the back story: Reliable Excavation Demolition
(RED) and Builders League United (BLU). Players can choose to play as
one of nine classes in these teams, each with their own unique
strengths, weaknesses, abilities, and roles. Although the abilities of a
number of classes have changed from earlier Team Fortress incarnations,
the basic elements of each class have remained.
My
main love of Team Fortress is the art style. Initially in early
development of the game, seen through leaked concepts, the game appeared
to be deviating from its predecessors by pursuing a more realistic and
militaristic style, but the design changed over its nine year
development period. The final rendition is a cartoon style that i love.
As well as the art style, the animation of Team Fortress 2 is amazing.
Having a small history of doing animation and a massive history of
watching it, i appreciate how every action taken by each individual
character is spot on with the personality of each one, such details are
missed by most games developers these days.
Each
of the nine playable classes eeks with personality, each with small
histories shown on their “meet the” series used by valve as advertising.
My personal favourite in terms of personality would be the sniper, a
rugged and ready crack shot from the Australian outback . “No, not a
crazed gunman Dad, I'm an assassin......Well the difference being that
one is a job and the other is mental sickness.” a quote from “meet the
sniper” that had me in fits when i first watched it. Even game
characters have family problems!
All
of the levels are full of the same fantastic art style and humorous
character. The most well known of which would be “ctf_2fort”. It is one
of my favourite maps of all time. perfectly balanced and amazingly well
textured, it pretty much encapsulates the feeling of playing Team
Fortress 2. Each map has a game mode tied to it, and for 2fort it is
capture the flag (intelligence briefcase) . I think it would be nice if
the mode of the map could change, to team deathmatch or something,
however i can see why they would want to keep it the same, as they
specifically designed the maps for each of their game modes. Which might
be the reason why the level designs are so great.
The
best thing about Team Fortress 2 would have to be the modding
community. Through them we have had more incredibly fun maps and more
recently Valve has been making mod creators money by putting their
weapons and hats into the game for players to buy. An article i read on
Pcgamer some time ago said that more money was being made through
microtransactions than through the selling of the game . As well as
being a major earner for Valve, the sales of hats have been used for
charity. After the tsunami in japan, a set of hats were made for which
all the proceeds went to a charity to help the people affected by the
tsunami. I think it was an awesome move by Valve because through making
only a little effort they managed to make $430,543.65.
I
have much love for Valve and especially Team Fortress 2. I’m not a very
good writer and haven’t given it justice but i think everyone should
play it and see for themselves. It is free after all!
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