To
develop a good knowledge of game design you must first have an
understanding of the major disciplines in games . In my opinion there
are a few “disciplines” that attribute to a good game. They would be -
Characters, story, gameplay mechanics, objective and artistic direction.
These attributes i’ve chosen based off my own experiences with games.
The
reason games, in my opinion, are better than movies is because you get
to participate within the story. An epic story can make broken or boring
gameplay an afterthought, as it did for me in Assassins Creed 1. I
played through the repetitive and at times boring gameplay to learn more
about the animus and what the assassination targets had to say, all of
the information coming together to bring a cool although slightly weird
ending. Another example would be Deux Ex: Human Revolution, although the
gameplay wasn’t “bad”, in my opinion it was only slightly over average
at best and often broken. However the twists and turns of the story kept
me stuck to the screen until i had finished the game. Some games prefer
to get an amazing story told than adding new or innovative gameplay
elements, Hell, Metal Gear Solid 4 was practically a playable movie!
Old
games such as Pacman or Digdug didn’t have the means to show off a big
elaborate story, but through fun and, at the time, new gameplay
elements. I feel that over time gameplay has been pushed down the list
of priorities for game devs, which gave light to the ever creative minds
of indy developers eager to create fun and new gameplay. Games such as
Sequence on the Pc merged gameplay elements of guitar hero and pokemon
to make a truly fun and interesting little game. Look at Borderlands for
example. A game with a simple story. You’re on a planet hunting for a
big treasure. The rest is fun, addicting gameplay. Also games like Super
Mario and Legend of Zelda. They pretty much copy and paste the story,
but its the gameplay we come back to.
Character
and overall art direction are pretty similar within games. Characters
are important in games as they pull us into the game and provide us with
emotional context. Once these characters have pulled us in it is then
the work of the art direction to keep us within the game. A strong art
direction can make for some powerful atmosphere whilst playing games.
One recent game with amazing art direction would be Deus Ex: Human
Revolution. The heavily used black and gold palette really sets the mood
for the game and makes it stand out from other games.
Ultimately
the thing i look for in a game is fun. If i don’t find a game fun i
won’t play it. Please mind that fun is a pretty broad word in this case
as even though i find it fun to play skyrim cutting people’s heads off
is not what i’d call a fun evening in real life, it is more the
experience that i find to be fun. Dear esther is a game i played a
couple of weeks ago. It is short and the only gameplay elements you have
at your disposal is basic movement, however the combination of a nice
story narration and amazingly nice environment modelling made it a great
experience for me.
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